Well after the last couple of weeks of experimentation with my environment I have came to a harsh but timely realization that I picked a bad time (Studio 1) to learn a new program and try to incorporate it into my pipeline. The biggest problem that I have found with Vue is that it primarily caters to WIDE lenses instead of MACRO. And the whole goal with this project was to have the spider very close to the camera so we can see the gritty details I have so diligently spent my time on. All of Vue’s algorithms for their materials I found actually reach a maximum resolution which is weird, and also they are based off of the resolution of the terrain they are applied to, which anything about 4096 creates almost billions of polygons and crashes. And on top of that, the pixelation was still there. Also upping these resolutions this high up’s then render times. I also experimented with a manual setup of LOD for distance to camera and optimized it some. Ultimately it was not feasible to render this without a farm, and I feel that what I still needed to learn for optimization would have taken me longer than I have. Here is a render of a terrain I had custom built, this is pretty much the result of all the things I experimented with in the last view weeks (that I could actually get rendered) minus custom ecoSystems and what not. Volumetrics are also another thing to stay away from, using sprites as an alternative for atmospheric affects.
Soooooooo. I’m doing a live action composite of the spider now, AGAIN! So Joe wanted to see a scary spider from the beginning, and what can I say, I did too. The problem was coming up with a concept that would be aesthetically pleasing but also portray the fear and give the audience a good view of the entire occurance. This has been long thinking and after some inspiring discussion I have come up with something. I checked out the HVX and a lighting kit last night, unsuccesfully shooting some background tests, I am now back to research as to how I will acheive the lighting and camera that I want, ex. gels, dolly, crane, etc. So between Wednesday ad the weekend I will be getting a hold of the camera again and hopefully have some footage of my background concept for you’re viewing pleasure. When I get this footage shot and ready I will also include some color grading samples for final Look DEV.. This shot will also require tracking which will be simple but I will keep progress of that posted to.
Here’s a sample of the Fur development so far, I ended up rebuilding all of the descriptions and using multiple descriptions on each part to add more realism. This render is kinda crappy WIP, but by tomorrow I will have a new one with nicer lighting and shadows and it will be comped over some skin surface FINALLY, so we can see what the spider really looks like for a change. My goal is to have a turntable posted by class at 11a.m. tomorrow. So HERE is the fur only..
…………. Ok well I guess wordpress doesn’t like Quicktime files, what a surprise. So just click the link and it should get you over to my server to view it.
lata
