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so I figured although i’m kinda in the middle of demo reels or whatever that I would go ahead and post up what I’m showing at the quarterlies show tonight.  so here it is until I get my new website up and rollin.. logging off of this blog for real this time!!!!!!!!!!!!!!

same drill as always with the video.—–>

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i was just looking at the post and thought it would be cool to post both of the thumbnails from last week to this week to see the difference.  My decisions with the fur being more bald on the cephalathorax was to enable the body markings to show through more but some people didn’t like it, i personally do but I also wanted to show off those textures a bit more and overall the adjustments made have also allowed the detail to be more easily visible from the distance of the camera.

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i think that is kinda cool for the time being..

First off I wanna say that Joe Pasquale’s Studio 1 class KICKS ASS!!!!  We have so many talented people in this class, so here’s the link and go check out some of these projects including Video Game Levels (BETTER THAN THE GAME DEPARTMENT), creatures (more rediculous than mine), animation shorts (U571 and lens flare textures :) haha that’s for you Chris and Jordan), Liquor (LOTS OF LIQUOR),  renderfarms, and about anything else awesome you can think of!! NOW THATS SOME $@&^!!  Keep up the good work everyone, it’s almost over and I can’t wait either.

This is just some thoughts on some things.

Class 15 presentation also went personally well and I’m feeling confident that the project is after all going to turn out the way I had planned it would from the beginning.  I’m glad I stuck with it non-stop this weekend to meet the goal I wanted for this class because the mid-term presentation from a few weeks ago ended up being quite the failure (and exploration) for me.  I realize that I have ended up back at the beginning with this project, shooting the same yellow early morning light shining through the blinds that I had imagined the spider lit in my mind.  It’s wierd how that works but I quote myself at my unprepared presentation during midterm saying “how I always cut my own feet out from under me by choosing to experiment at the worst times (Studio I)” and how I need to stop doing it.  But I can honestly and always will say that I’m glad to welcome new challenges allowing me to explore new found perspectives in all aspects of the art of visual effects.  Ultimately this usually winds up leading me back to what I know best but expands my horizons at the same time.  Positive thinking for me today I guess.

So everyone, if you liked that render, get ready to see the final in a few weeks with the sound and everything FINISHED!  Wow, I’ll actually be able to say that soon.  I’m stoked to fix the problems and can’t forget to THANK A TON TON TON to Mason Gardner for the animation and his proffessor Cheryl Cabrera for recommending him.

until next time……..  the infamoumas breakdowns……….

Well here is the OFFICIAL kickoff of Studio I with Joe Pasquale.  You will find all of my recent updates, and progress, problems, etc. found here.  Everything that goes into these projects will be posted here from reference to the final product!!  Thanks and keep checking back.  I will be posting random things on this main page, and all the project related things in their designated folder.  I will be kicking off this blog with my personal senior project “Spidey Spiderton” and adding more about another group project I am working on with Jordan Rempel, Chris Wilson and Adam Flynn.

-Travis